I’ll start. pokemon. doesn’t matter if the game’s old or new I just can’t get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
I’ll start. pokemon. doesn’t matter if the game’s old or new I just can’t get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
While I like Bethesda games quite a bit, I do agree on the in-game lorebook stuff. I can’t see the appeal of the stuff. It’s a collection of extremely short, in my opinion not-very-impressive stories. I just can’t see someone sitting there and reading them and enjoying the things — if I’m going to read fantasy, I’d far rather spend the time on an actual novel. Yet I’ve seen people obsess online about how much they like the in-game lorebooks.
I’ve wondered before whether maybe people who are talking about how much they like them haven’t gone out and read full-length fantasy books, and so they’re getting a tiny taste of reading fantasy fiction and they like that, but it’s the only fantasy that they’ve read.
I wouldn’t say the problem is with their length or simplicity. I’m sure I could enjoy a short anthology in one of these universes. The bigger problem is the fact that its embedded into a game, effectively breaking the pacing and flow of both the written text and the game. Ideally, this would at least allow you to use environmental and visual storytelling alongside the text, but this is rarely done well enough to justify all the downsides, so you end up with the worst of both worlds.