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Joined 2 years ago
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Cake day: July 5th, 2023

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  • Thats assuming you already regularly install Windows, which most don’t. It should be the median install, by a normal user. In the same way, I wouldn’t count the experience of a veteran distro-hopper as the standard for setup time on Linux.

    To find and quickly vet a cleanup script on Windows, I’d say half an hour to an hour is a fair estimate, esspecially given that there are a lot of fake or outdated ones out there. On top of that, there a bunch of other settings these scripts often ignore, like web search in start, so I’d say up to another half hour for that is reasonable, esspecially if you weren’t thorough when searching for your initial script.


  • I wouldn’t say the problem is with their length or simplicity. I’m sure I could enjoy a short anthology in one of these universes. The bigger problem is the fact that its embedded into a game, effectively breaking the pacing and flow of both the written text and the game. Ideally, this would at least allow you to use environmental and visual storytelling alongside the text, but this is rarely done well enough to justify all the downsides, so you end up with the worst of both worlds.



  • PlzGivHugs@sh.itjust.workstolinuxmemes@lemmy.worldMany such cases.
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    2 days ago

    I mean, 10 minutes is pretty optimistic even for a relatively savy user. It took me somewhere around an hour to find and fix everything. On the other hand, it took me and a bunch of people on the Linux support subreddit around 20 hours of troubleshooting to get Linux into a mostly functional state on my PC, at which point I and everyone else had given up, so…

    Its been nearly two years since then though, and given what a nightmare Windows 11 is, I guess I’ll have to give it another shot.





  • Its not so much social media that ruined it, as capitalism and centralization.

    Forums themselves are a form of social media, and they’re (mostly) great. For Reddit and Lemmy, debatably the best part is the social elements, like the comments sections. The problem isn’t the interaction or the “social” nature of it. Its that these platforms have turned into psudo-monopolies intent on controlling people and/or wringing them for every penny.

    Thats not to say toxicity and capitalistic exploitation didn’t exist before either. The term “flame war” is older than a lot of adults today. Unlike today though, platforms were both more decentralized meaning they were easier to manage and users could switch platform, and were less alorithmic meaning that users could more easily avoid large, bad-faith actors. You’ll notice the Fediverse have both these qualities, which is part of why its done so well.

    IMO, the best fix to this, would be twofold. A) break up the big monopolies and possibly the psudo-monopolies. Monopolies bad, simple enough. B) Much more difficult, but I believe that what content a site promotes, including algorithmically, should be regulated. Thats not to say sorting algorithms should be banned, but I think we need to regulate how they’re used and implemented. For example, regulations could include things like requiring alternative algorithms be offered to users, banning “black box” algorithms, requiring the algorithns be publicly published, and/or banning algorithms that change based on an individual’s engagement. Ideally, this would give the user more agency over their experience and would reduce the odds of ignorant users being pushed into cult-like rabbit-holes.




  • I went down this rabbit hole about a year ago, and didn’t have much luck. In the end, the best results I was able to get were from Steam’s Big Picture Mode on a Windows device, mostly launching Firefox (might have been Chrome?) with different launch arguments to immitate a smart TV.

    Most available software either doesn’t support Linux well, doesn’t support streaming services and outside software, or doesn’t support non-kb&m input methods. You can get two, but never all three. You could try SteamOS, now that its out, but unfortunately my hopes wouldn’t be high for it to have all the apps you needs functioning.








  • Might be worth putting in some information about the mechanics of knockback, and tactics around it. Back when I played bedwars and skywars semi-competitvely, this was a factor that even skilled players often failed to take into consideration. Esspecially in gamemodes that were played over “the void” it was often an easy way to eliminate otherwise skilled players.

    Edit: some of the basics are already integrated, but its probably worth adding a bit more detail, or seperating some of it from hit selection.


  • At least from my layman’s understanding, (I am not a lawer):

    If you have legal access to the work being used for training, and no other terms in licencing restrict its use, using it for training is currently not inherently considered copyright infringement. That said, if your copy is used to refrence or recreate the character being copied, it would infringe on the copyright for the character. So legally, from my unprofessional understanding, you can make an AI voice clone, as long you don’t try to replicate the character with it. This may be further regulated in some regions, but to my knowledge, most don’t have anything specific in law yet.

    On the other hand, morally…


  • I think two main things need to happen: increased transparency from AI companies, and limits on use of training data.

    In regards to transparency, a lot of current AI companies hide information about how their models are designed, produced, weighted and use. This causes, in my opinion, many of the worst effects of current AI. Lack of transparency around training methods mean we don’t know how much power AI training uses. Lack of transparency in training data makes it easier for the companies to hide their piracy. Lack of transparency in weighting and use means that many of the big AI companies can abuse their position to push agendas, such as Elon Musk’s manipulation of Grok, and the CCP’s use of DeepSeek. Hell, if issues like these were more visible, its entirely possible AI companies wouldn’t have as much investment, and thus power as they do now.

    In terms of limits on training data, I think a lot of the backlash to it is over-exaggerated. AI basically takes sources and averages them. While there is little creativity, the work is derivative and bland, not a direct copy. That said, if the works used for training were pirated, as many were, there obviously needs to be action taken. Similarly, there needs to be some way for artists to protect or sell their work. From my understanding, they technically have the legal means to do so, but as it stands, enforcement is effectively impossible and non-existant.