You sure about that?
It’s much more than just inline styles. It’s also design constants (e.g. color palettes, sizing etc.) and utilities (e.g. ring
).
No, it’s of course not just aria attributes. But it’s definitely not “how easy can I create user CSS”. Accessibility is a term of art, you can’t just expand its meaning to whatever you want.
Except that you learn the class names once and re-use them across all your projects, whereas CSS classes are different for every single project.
That’s not accessibility.
How *some JS UI libraries handle scoped CSS. Vue for example uses data-
attributes instead.
How are class names relevant for accessibility?
As use has been scaling up, the big companies try to use smaller and cheaper models to save money.
Ask someone what “Caniformia” is and most would probably think you’re talking about some region on the US West Coast.
You’re obviously talking about noobs who aren’t watching TierZoo 😎
It’s fairly common knowledge that SSDs outperform HDDs in both sequential and random reads, and while the file size & number of files have an impact, it doesn’t negate this difference.
A quick search confirmed that SSDs perform better in your scenario than HDDs. I don’t care enough to spend time finding proper references, because again - this is simply common knowledge.
Of course SSDs are still much faster reading massive amounts of tiny files than HDDs are. Obviously random read speeds are much, much better, but even sequential reads of tiny files are a lot faster.
If you disagree, please provide numbers or references.
Yet HDDs were also much slower than SSDs
The game is literally called “FTL: Faster Than Light”. If you search for “ftl game”, all the search results are about this game. This is a non-issue.
Yes, this so much!
The installation guide is not good, and it’s annoying on Fedora since it’s blocked by SELinux, but it’s worth it for the amazing experience. Such a good expansion for an amazing game.
Have you tried learning to be better at sword fighting?
Oh, you call your aunt that too?