Remember those iconic games before 2014? The OG, while dated was really unique for its time, the Ezio Auditore Trilogy that became the standard for the franchise, 3, that was very ambitious (probably too much) with it’s setting and story telling. Even 4, although it was the first time AC escaped from the base of what an assassin’s creed game is supposed to be.

Unity was the very first big misstep and since then the franchise has become unrecognisable, taking gameplay and mechanics from batman games and now went into unnecessarily long, repetitive and bloated RPGs than the real fans of the series couldn’t care less, especially since the core legacy mechanics of parkour and missions were gone. Not only that but they completely threw the modern day story on the trash since Desmond’s death…

AC was one of the last original franchises a triple A company gave us and now is just a Witcher wannabe.

“Oh wth are you talking about, it sells well” sales doesn’t equal quality. The last games are such a step backwards for the series.

  • simple@lemm.ee
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    5 months ago

    Because they were getting really stale and they wanted to hold onto the franchise name anyways. People are nostalgic now, but when AC games were coming out back to back people were getting really bored of it.

    When Assassin’s Creed 3 came out, everyone was saying how this is the third time they remade what is basically the same game (AC2, brotherhood, revelations, then 3). People weren’t impressed. Unity and Rogue didn’t sell that well. Syndicate apparently also didn’t sell very well.

    So they basically remade the franchise into an RPG starting from Origins. They aren’t that special, but honestly, neither was everything after Revelations.

    • CYB3R@lemm.eeOP
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      5 months ago

      That doesn’t explain throwing all the loved mechanics away. Imagine if CoD just becomes an strategy 3rd person game… Same shit. You don’t just shit on your fans just because your previous games were bad. Remember the biggest criticism wasn’t the game was the same, the biggest was the lack of polish plus not been an assassin in 4.

      • Sanctus@lemmy.world
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        5 months ago

        I know I am in the minority but if they kept the original gameplay loop, and implemented the multiplayer from Unity a little better, I think it would have gone somewhere better.

        If you took a page from Helldiver’s 2, with their dungeon master guy, had that guy control the inquisitors, and make all the players assassin’s that had goals and missions, and got even more points for being practically ghosts (like an assassin is supposed to be) it might have turned into a fun game. We might feel like we’re actually part of a secret organization playing like that with our friends.

        Anyway, I liked the multiplayer in Unity, and saw extreme potential in that mixed with the original game loop.

    • alsimoneau@lemmy.ca
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      5 months ago

      Rogue was barely advertised and the concurrent release with unity was doomed. Unity was so full of bugs (and there was the whole sexual assault scandal) that Ubisoft lost a ton of goodwill before syndicate.

      They fired the lead designer in the middle of Brotherhood because he didn’t want to push shit games and you feel it. The only good things in Revelation is nostalgia and the bombs. After that you lost the parkour in 3 (although Rogue has some).

      I’m tentatively hopeful with Mirage but I don’t expect the Japan one to be any good.

      • yuri@pawb.social
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        5 months ago

        I also expect the japan one to be lackluster at this point, which sucks because it was the only setting I’ve actually been excited about for an AC game.