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Joined 1 year ago
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Cake day: June 10th, 2023

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  • • Vinesauce, both Joel and Vinny.

    • Jacob Gellar has awesome videos.

    • Perun does really good work with Military analysis stuff.

    • Wendigoon is super wholesome and also has good videos.

    • Drifter’s Broadcast is a more recent discovery, but his Xcom challange videos are awesome.

    • Max Miller has wonderful videos.

    • Strat-edgy is really funny

    • Mikeburnfire and ZachHazard are really funny. There are more but I cant think of them.

    Edit 1: Oh my, it didnt paragraph oops

    Edit 2: Fixed it!




  • For me, MGS1. The tone of the game is really helped by its limited detail. It has the dark and serious mood throughout the game that just permeates this looming threat that is Metal Gear and the mysterious Foxhound unit. I think Twin Snakes doesn’t look nearly as memorable or unique as MGS1 and I think a modern remake would lose a lot of the tone and atmosphere that the original had.

    Oh and the artwork for MGS1 is just so incredibly good.








  • I have two and i would have to flip a coin.

    1: Make a First Person Investigative Horror game with Xcom style mechanics. You travel all around the world investigating anomolies, recovering artifacts, and occasionally have action levels where you have to eliminate a cult or something like that. I’d like to use a Call of Cthulhu style stat system with some changes, where you never really increase your base stats, but your skills can increase. I’d want cybernetic enhancements to allow for actual increases to survivability and combat. Idk, I think it would be really awesome.

    2: I want to make a space game like Elite Dangerous but with the ability to use RTS elements to make empires. Somethin like Mount and Blade with X4 and Eve Online, but with the actual scale of ED. Landing on a planet and taking a settlement to gain some control, buiding fleets and stations to solidify that control, negotiating with other empires and factions, and building armies for ground invasions on highly populated worlds. I just really want to start out with like a single ship or a tiny middle of nowhere station or settlement and grow a huge empire from it. And like early on, you would have stuff you think is powerful, but then you encounter actual military ships and they wipe the floor with you, so have to do more hit and run tactics before facing them head on. And maybe empires could have different tech levels, so a pirate gang has mostly civi ships with guns while a small size democracy has medium tech military units with some civi support ships and autocratic empires have huge capital ships, capable of glassing planets. And later on, you start getting attacked by things from the deep void like Reavers from Firefly and later Chaos demons from Warhammer. Maybe you know the Chaos demons exist and you need to build a powerful empire if you have any chance to survive.

    And ship interiors, at least like X4.




  • I have like 6 pages of stats for space ships, stations, weapons, factions and races for a game I play in my head while at work. It’s like X4 but with Elite Dangerous’ scale and ship customization.

    I have another 15 pages of lore information for a world inhabited by furries that goes into the cultures of each race, (Melkin, Avastin, Scala, Exiranni and Drai,) how they interact with one another, interracial tensions, a timeline of major events, the story of one of my main characters during the Electromedeival period and the otherworldly horrors that they face. It also has a more futuristic-modern era, with futuristic cyberware mixed with 2000s architecture, where a group of investigators part of the government organization Advanced Research and Investigation Agency (ARIA) search and dispose of anomolous entities and secure anomolous areas. I’ve been working on it for years tbh, and idk why lol.