

I haven’t! I may give it a shot :)
I haven’t! I may give it a shot :)
You should definitely go back, it’s so fun to learn about the inscrutable manual pages.
Rather than feeling like I was four, my experience was more like as if I was a kid in the 90s and my Dad was a businessman who brought home Zelda from Japan but it was all in Japanese and I didn’t know Japanese lol.
One thing to note about Tunic is that it has really good accessibility options. You can go in and give yourself extra hearts, or you can even turn on invincibility if you are really struggling and need to.get past a tough part sonyou can continue with the.story :)
I have a soft spot for Myst too, so I totally understand this. I own the “big box” PC versions of all the Myst games up until V (Revelations) which are the only big box games I still kept. It was magical to me at the time, Riven especially which I used to play together with my mother so there’s fond memories there.
When the textures are high-res but the model is low-res
What a twist :) I like it when games subvert your expectations
It’s great that you can trace your love of music back to that specific game. Go ahead and share! I’m not really a musical person myself and only just started learning piano as my first ever instrument. That’s one childhood regret I’m working on fixing :)
I think as adults we’re still looking for a game that recaptures that childhood wonder.
One game that comes very close is Tunic, which is a zeldalike with a lot of spirit. I won’t spoil it for you or anyone else who may not have played, but it’s brilliant and I highly recommend it.
Best enjoyed on a lazy Saturday morning snuggled in a blanket pretending you’re nine years old again.
I love how you didn’t mean to read the whole book but totally got captured haha. Definitely a formative experience :)
I’d never heard of that game or the associated editor, but it seems fascinating.
I just had a poke around on the site, and it gives me some very good and happy vibes of how websites used to be, and the cosy communities that they hosted where all the regulars knew each other by name. Or by handle rather, since nobody ever uses their real name on the Internet, right? ;) Good times.
Influential how? :)
Competence through necessity! :)
I remember making custom maps for the Star Trek: Armada RTS with the in-game editor, and I tried my hand at making some Half Life maps, too. For me that didn’t turn into any big community like your experience did, but it definitely helped me to believe I could be a creator of things, and looking back that was probably important :)
And the power switch was like KA-JUNK when you pushed it, because it was a big ol’ switch that actually physically connected and disconnected the power.
“It’s now safe to turn off your computer” went away after we moved to software power control, where the operating system could signal the power supply to turn off.
They are incentivised because showing accurate results for what you asked for isn’t necessarily the best way to keep people on the platform.
By pushing certain types of videos, such as opinionated content or loud shouty videos for low attention spans, YouTube hopes to keep you engaged for longer than they would by being accurate.
There’s also a direct advertising reason to funnel certain types of video. YouTube creators earn different amounts of money for the same number of views depeding on what category (e.g. financial, gaming, writing advice, cookery etc) YT has auto-categorised your video as. We can infer from this that advertisers are willing to pay more money for ads in some categories than others, and therefore YT is directly incentivised to push those more lucrative categories in search results, even if they aren’t what you wanted.
Plenty of reasons why they want to mess with results.