• 7 Posts
  • 377 Comments
Joined 2 years ago
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Cake day: August 15th, 2023

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  • Air, water, AIO, whatever. If it cools well, use it. I just prefer AIOs and there really isn’t any maintenance, was my main point. There are always tradeoffs between AIO, air or a proper water rig, so there is that. (Fans are crazy quiet these days, but when I made the switch, it was mainly for noise. I always run an overclock, so my fans were always hauling ass which probably isn’t needed now.)

    Ultimately, I prefer AIOs for the way airflow is managed. It’s not better or worse than air in many instances, but I like working with a radiator rather than a chonky heatsink.

    I cannot disagree though: zero maintenance is better than maybe-maintenance. Like I said, it’s about tradeoffs. (I can still make my PC sound like a fucking jet engine, though. Noctua server fans kick ass.)






  • Sick! That would be a fun show. I was able to catch (probably) one of the last Sasha and Digweed shows that are probably ever going to happen and it was a good throwback to younger times.

    Seeing artists now that I listened to during the birth of the rave music scene, now that I can afford it, is amazing. Unfortunately, it reminds me of how old I am. The last Sasha and Digweed show was packed full of people my age and it was exactly like an old-school wearhouse party. (The after-party even went to 6-7AM.)

    (I didn’t take them) But we even had random people basically just shoving free pills (supposedly molly) at us too. Chances are it wasn’t malicious, but rarher more of a “spread the love” vibe.







  • The media (Blu-ray, dvd, whatever…) didn’t matter so much. Adding depth fields to existing media works, but it isn’t exactly perfect. The tech should be much better now, but it took a fuck ton of manual labor to convert films to be compatible with 3D. Back when 3D TVs were being pushed, studios had to film movies in 3D as well, which took more time and more equipment.

    Here is an old pic I took during the conversion of Titanic into 3D since it wasn’t filmed in 3D from the start. Each frame needed to have depth fields mapped, by hand, in a room filled with jr level staff. This work was split across multiple studios.