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Cake day: March 2nd, 2024

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  • No great wisdom either, but my main thought about this is that games are designed to keep your dopamine coming (maybe overly nature scientific way of saying: they are exciting, rewarding).

    Other activities can do that to, but some are rewarding in a more subtle way or more on a long term. Like, not “ringring yOu fOuNd DIAMOND!!”. So in comparison with games they might not trigger your motivation (dopamin?) as quickly.

    On the other hand they are probably better at making you feel more general connectedness, belonging, sense, emotional diversity, etc.

    So my advice (wich I struggle alot to follow myself) is: Avoid or limit the other dopamine traps like random scrolling and give yourself and the not-designed- for-dopamine-optimization-world some time, some patient goodwill. This might make that good ol’ world shine bright enough to not get bored all the time.







  • Even though this is true for like 90% of my thinking (that I can see when I try), so far I’m concinced this ist because I am a predominantly language-and-normal-grammar-rules thinker.

    There are people that mostly think via associations of words that don’t have to be formulated/ cast into grammar.

    And then there supposedly people mainly thinking in pictures or smth, without words.

    Anyways for some people rubber duck mode reoresents a change in thinking method, I think


  • I see the comic as an attempt to translate the existential stress a dog “feels” to the human experience, especially it’s intensity. Because even with no language, no consciousness as humans have it, dogs do experience intensity you could measure in cortisol levels, heartbeat, eye movement etc.

    The comic is useful for those who are interested in translating that to human experience. A communicative form that works well is narrative framing. It gives your empathy a correspondant in your conscious thinking.