Hey man,
We’re in the business of selling hammers. So if all the problems look like a nail that’s great for our company! /S
I wholeheartedly agree with you!
Hey man,
We’re in the business of selling hammers. So if all the problems look like a nail that’s great for our company! /S
I wholeheartedly agree with you!
I looked into that at one point, but 15$/month is quite steep just for that ( imo )
So all the misery in the world is related to webdevs trying to parse html with regex?
You bastards.
The .htaccess file does nothing on nginx though.
Looks like a one way relationship tbh :(
This. I used to have a bunch of the games backed up on a hard drive because copying the files over & patching was faster than redownloading it.
Tabs for indenting and spaces for aligning. There. Everybody wins and loses.
This way the code always looks aligned and if you prefer 4 spaces for a tab instead of 2 or 3 or 8 you can just set it in your IDE.
Crisis averted!
Fuck detailed work logging. Best I can do is tell you how much time I spent per client in increments of 30mins.
Ah yes. Aria 52. I’ve heard so much about it. The actual location of the aliens. Instead of area 52: the tourist attraction
Well that comic is depressing :/
Talk about a reverse UNO card.
I am stealing this.
There’s also the option of setting up a cloudflare tunnel and only exposing immich over that tunnel. The HTTPS certificate is handled by cloudflare and you’d need to use the cloudflare DNS name servers as your domains name servers.
Note that the means cloudflare will proxy to you and essentially become a man-in-the-middle. You – HTTPS --> cloudflare --http–> homelab-immich. The connection between you and cloudflare could be encrypted as well, but cloudflare remains the man-in-the-middle and can see all data that passes by.
Oh I thought the cloud game pass wasn’t Xbox games only. But that is entirely possible.
So this is basically Xbox game pass ultimate, the cloud gaming part?
Because at one point they mention if you have to rebuy games you already own and they said you can just link your library.
At one point it sounds like they’re renting out hardware and are able to stream your library to you ( you own the game ). Other times it sounds like they have a catalog and you just pay for the streaming to your device ( you don’t own the game ).
Edit: do not mean this in a negative way. I’m just confused trying to find the answer :D
I believe they already limited the sale of ghost of Tsushima to regions where PSN is available, despite not having a mention of requiring a psn account.
I wonder what their end game is /s
Right. So i had them the other way around. :D
Thanks for clarifying.
Yes.
p++
== p+= 1
== p = p + 1
are all the same if you use it in an assignment.
++p
is different if you use it in an assignment.
If it’s in its own line it won’t make much difference.
That’s the point I was trying to make.
What I meant was:
In the screenshot it said x = *(++p)
and iirc that is not the same as saying x = *(p++)
or x = *(p += 1)
As in my example using ++p will return the new value after increment and p++ or p+=1 will return the value before the increment happens, and then increment the variable.
Or at least that is how I remember it working based on other languages.
I’m not sure what the * does, but I’m assuming it might be a pointer reference? I’ve never really learned how to code in c or c++ specifically. Though in other languages ( like PHP which is based on C ) there is a distinct difference between ++p
and (p++
or p+= 1
)
The last two behave the same. Though it has been years since I did a lot of coding. Which is why I asked.
I’ll install the latest PHP runtime tonight and give it a try xD
I prefer the one where you randomly sort the array until all elements are in order. ( Bogosort )