JPDev@programming.dev to Programmer Humor@programming.dev · 6 months agoAny Volunteersprogramming.devimagemessage-square155fedilinkarrow-up11.39K
arrow-up11.39KimageAny Volunteersprogramming.devJPDev@programming.dev to Programmer Humor@programming.dev · 6 months agomessage-square155fedilink
minus-squareoce 🐆@jlai.lulinkfedilinkarrow-up74·6 months agoI’m glad that there’s no micro transactions nor loot boxes.
minus-squarebitwolf@lemmy.onelinkfedilinkarrow-up81·6 months agoThat’s in game.load_dlc() we opted not to include that until our game is already beloved on steam.
minus-squareCancerMancer@sh.itjust.workslinkfedilinkarrow-up20·6 months agoMake sure to add mandatory EGS accounts later.
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up21·6 months agoEGS? Oh, no. We don’t do that here. We’re more along the lines of:
minus-squareAeonFelis@lemmy.worldlinkfedilinkEnglisharrow-up5·6 months agoif date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
minus-squarepivot_root@lemmy.worldlinkfedilinkarrow-up14·6 months agoThat part comes when they find a publisher.
I’m glad that there’s no micro transactions nor loot boxes.
That’s in
game.load_dlc()
we opted not to include that until our game is already beloved on steam.Make sure to add mandatory EGS accounts later.
EGS? Oh, no. We don’t do that here. We’re more along the lines of:
if date.today() - RELEASE_DATE > timedelta(days=90): try: game.prompt_user_to_connect_3rd_party_account() except PlayerRefusal: sys.exit(0)
That part comes when they find a publisher.