

asking the real questions
asking the real questions
my team, duh… It’s never my fault. Nope, never. Never once.
Basically, in TF2, Demoman (one of, if not, the most mobile characters in the game) has a Sticky Launcher. You shoot a bunch of Sticky Bombs that stick to (almost) any surface, and they stay there until detonated manually by the Demoman. Each sticky bomb has the same “arm time” (the time it takes for them to be detonate-ready), when you position yourself close enough to your own sticky bomb and detonate, you are sent flying. The more stickies, the faster. But, you take damage. A lot. So that’s where the Sticky Jumper comes in. You trade self-damage for no-damage on yourself or other players, but you’re allowed to be sent flying anyway. Here’s what that looks like in the source material:
https://www.youtube.com/watch?v=_2npOdkZVKU
So, the idea is to take that and somehow translate it into 2D, with some creative liberties along the way. The only problem is that I want to somehow lessen the learning curve while also making it rewarding for players to master traversal with this mechanic. It’s not hard to use it in TF2, but it’s very hard to use it to its full potential (enter “Trimping”, “Sticky Pogo-ing”, etc…).
Looks awesome! Keep it up.
lookin cool! Visuals kinda remind me of Unturned
Java but in an alternate universe (with Microsoft’s trademarked cursetm that follows everywhere). Auto-properties/properties to reduce boilerplate, extension methods, simplified exceptions (I don’t care about being explicit about checked/unchecked exceptions, I just want to throw em and catch em whenever I feel like it! Then again, other languages don’t want you to care about any of that either), Linq and access to the wonderful world of the GAME DEV ecosystem (Unity, Godot). Anything other than that is just splitting hairs at this point.
I use LLMs to generate unit tests, among other things that are pretty much already described here. It helps me discover edge cases I haven’t considered before, regardless if the generated unit tests themselves pass correctly or not.
If I can skirt the conversation to talk more about the soundtrack and less about the ambiance (which I will), then Dicey Dungeons. I deliberately stall battles just to hear more of the OST. Tempting Fate is my favorite track.
I was hoping it could be embedded, but this is a nice-to-know, thanks!
i’m clueless about torrents and Lemmy, can you embed them in posts/comments somehow? The closest thing I could think of is using a Framatube instance, but I don’t think you can embed them
Random general question, how do you feel about file hosting? When posting, I tend to avoid uploading media larger than like, 5MB, just cause I know that the cost of storing said media can get exorbitant very quickly and I wouldn’t want to be part of the burden… I’m not able to donate just yet. Knowing this, I am currently on the fence on whether I should create a “gaming clips” community.
That said, it’s nice to be able to embed media from other sources (despite it potentially not working natively for mobile platforms if I’m not mistaken?), which got me thinking: it’d be nice to have some sort of preference list of image/video hosting hosts that users can add to or remove from, and uploading directly from the comment/create post view would use the first working file hosting domain from the list… Just spitballing here.
Does it work well with Lemmy embeds (e.g. under the post description)?
Yeah, I feel it’s important to me that the service doesn’t block as many countries
with blackjack and hookers?
Yes.
https://fmhy.net/videopiracyguide#live-tv-sports
Although I don’t tune in to live sports, I just share resources to find free livestreams/media with others :P
Serendipity, idk it sounds cool, “serendipitous” moments happen a lot irl (e.g. forgetting to bring ur wallet with u to the supermarket but minutes later, you end up finding a coin in a random pocket from your jacket to unlock a shopping cart), but it almost only sees its use in fiction, like…
average food delivery app experience