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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I can’t see your reply on my instance, @tal (currently 1 day ago, still not federated) so not sure if you will see this (or if you do, if I’ll see your 2nd reply…). EDIT: I forgot the first @ when I first posted, so I don’t know if it actually worked as a mention

    One was kicked off by someone generating polygonal-style art

    It’s visually striking (if you don’t look too closely), the 1st bonus image is best but I’d still go with a more minimal style. That and aside from hallucination, I would prefer live-rendered polygons. Infinite scalability is the point.

    Here’s something I made a while ago, animated eye (note: on my end, Imgur links don’t work unless viewed in private mode for whatever reason) though a full game with that style is not currently viable for me for multiple reasons (the feature is 4.X only and still an unmerged PR that may not perform well enough for common use, no Nim-lang bindings yet in 4.X).

    Carrier Command 2?

    I was confused at first, that style of 3D polygonal isn’t really uncommon. I don’t really buy things (esp not $30 level) and I need a hobby so that’s a part of it too*. For 3D art I’ve done, one of my threads is federated to your instance. Here’s the stuff that didn’t (these have no textures, only vertex colors):

    badgerbadgerbadgerSPACESHIP

    banana

    office plant

    Note the 1st and last show a white background in a new tab but the background is transparent (and show as such on Kbin).

    *= I mean I have seen some games that have a nice aesthetic, even better if they’re more “real” with it (though that is what’s hard to find)


  • I was worried the remaster would take some of this away, but it looked just as good.

    The PS2 version looks great after upping the internal res (not sure how much other stuff like filtering/other technicals has an effect). I haven’t compared it, but like most remasters I’m going to just say the data bloat is probably not worth potential fidelity improvements. That and I’d guess any design issues are still baked in, thus similar experience.

    EDIT: In Okami’s case I don’t know if the data size is due to uncompressed files or just due to higher-res pre-rendered videos, but either seems wasteful to me. What is live-rendered and what is pre-rendered just seems arbitrary to me, I’d get if it weren’t viable on older hardware but you’d think a remaster could handle it mostly in-engine.


  • The problem is that they overlap, usually all 3 interlocked. The threads/microblogs I’ve tried barely get responses (again, federation may be an issue), let alone even answers for even something like Blender. I can use Nim w/o art but I don’t have the ideas for it usually (or if I do other issues happen, including just lacking the desire to write for something like a game book).

    I’ve mostly waited for something to improve, but a while ago I started my own simple polygon loader/format and I worked a bit more on that today. I think I made one of my own questions irrelevant (assuming my condition to detect strip vs. fan is correct) and added a couple of other improvements. I don’t think it’s at a point I’d share it, but I probably could (should) try to make a simple game with it soon.

    Though I’d rather have 3D in Raylib (vertex colors not working with Nim bindings, Naylib) or more advanced 2D in Godot 4 (no Nim-lang bindings, and said feature is an unmerged PR that may not be performant enough for full game art).




  • The bigger issue IMO would be that not everyone has quality sleep, so they might not have a long uninterrupted time in REM to properly dream.

    Personally even when I’m in the right state to experience dreams (the type that I do remember) they usually aren’t very vivid, for the above reason or possibly something else. I also have aphantasia so it may be related (or other brain/life stuff). Once I did have a colorful-yet-still(ish) dream related to then-recent photography.

    @Hegar



  • Long enough to accept it. Lots of reasons that ultimately add up to being an inadequate person, but also no transportation/income in a semi-rural area (also health/personality issues) so I’m a shut-in and thus don’t ever meet people. That said, even in school/college it’s not like I ever really made strong connections with people, romantic or otherwise. Non-religious in USA (esp. given rural) certainly doesn’t (and more so didn’t) help with a dating pool either.

    And even if none of those were issues, I’m just not that interesting. I suspect the people who might like to be around me are probably also in their house more-often-than-not, and not within any distance/likelihood of meeting.


  • I’ve only used Kbin, but it seems fairly decent as a commenter aside from some federation/stability/spam issues. I really like the idea of having access to the Mastodon side of things on top of the rest of the fediverse, even though it’s hit-or-miss.

    Thread wise, I suppose I haven’t posted enough to be statistically solid though it seems like it’s dead on the Kbin side of things and federation is even worse. I’ve thought about posting to lemmy.world (because 1 of my threads to a kbin community just got 2 LW commenters) but haven’t made new content to do so.

    I probably should join another instance but I think there is a balancing act between instance popularity and desiring conversation-of/help-with my niche interests, and it seems like that is one probably isn’t going to be resolved for a while.



  • My comments seem like they’re getting more votes/replies than usual. That could just be because of better stability though, also coincidental/context?

    Though I posted 2 threads (OC, simple 3D models with vertex colors. banan) 2 weeks ago that didn’t do much (and they both had federation issues in different places, one went to lemmy.world and not other places and the other thread did the opposite) in Kbin communities that don’t have any new activity still. I thought about posting to artshare (on LW) to see if that’d be better but I also haven’t done anything new with it recently.


  • It was a streaming site that pulled from a large amount of other sources automatically.

    Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)



  • It doesn’t seem to work for me either, then again I have tinkered a bit with Nim and never known when to use that (though not the first I’ve heard of :=) and thus I never have.

    Does it look like a normal assignment? (like var test:string = "wow" or even just test = "wow")
    If so, have you tried just replacing := with =?

    But why does this example contain such an operator

    Good question! I’ll tell you…

    …I don’t know.

    EDIT: I do see someone say

    := to avoid declaring types

    though this is cached on Quora (I couldn’t find the full context) so I’d say this is not a required (or even probably a good) practice to do. I don’t consider myself a programmer and even still, defining types seems like an easy thing most of the time.

    Also it may not even be strictly necessary? I think the compiler will at least sometimes infer types during normal assignment, not that you should rely on that. If I had to guess, possibly this operator was removed in 2.0 (or possibly regression).


  • I’m thirsty for tritium water. I’m sure it’s not a health thing, but it probably tastes better (more quenching).

    And I want them to pay me a dollar in store credit to drink it. I want them to study me for the effects after years (and many many gallons) of having done this, and then I want to get a medal from some nuclear safety commissioner in Japan or something and look stupid when they show a still of my face on the Japanese news programs.

    Is that too much to ask? But fine, I’ll just drink my well water that probably just has gasoline in it or something like a normal PFA-blooded American. No I know what you’re thinking, it’s not the same.





  • I was having similar thoughts about Nim and portability when I saw this Github project (it uses APE but it’s more like a runtime for software? though I’m not sure if actual usage is easy like other frameworks/libraries etc). Though honestly I will probably sooner do something with Godot or Raylib via bindings instead, which is unfortunate because the 2D polygonal style is not well supported* unless you keep it really simple.

    I’m thinking about tinkering with low-poly 3D+mostly untextured models (vertex colors, see vertex color skyboxes as an inspiration for the style/concept) to sidestep the 2D issue (as it’s well-established in 3D). My mousewheel is currently broken, though. And I’m not totally happy about the idea of using Blender, though any 3D editor opens up more options (in-engine stuff is cool, but probably locked-in).

    It’s also difficult finding discussion about Nim on the fediverse, particularly when people don’t explicitly say nim-lang. That and often Kbin doesn’t properly federate Mastodon replies so potential conversations are just broken. And I haven’t seen other languages that come close to the same feel, some scripting languages might be OK if their performance wasn’t a problem (and often there are options to help, but it also makes me question if it also wrecks their compatibility with bindings when it’s a different thing).

    * = 1. Godot 4 has a still-in-PR-stage feature that can be used for art but may not perform well enough to be used for an entire project with MSAA, also still no Nim bindings. Also even then, the editors could be better (vertex colors and internal vertices).
    2. I am not aware of polygonal tools for Raylib at all, started making a text format and loader but got bogged down on details. And it would be even more basic than Godot’s polygons, no animation aside from just making multiple frames and swapping (or maybe some basic transform effects, but this would all need to be done manually while Godot has in-engine animation).


  • I thought patterns are just meta/group packages. Do they do anything else differently?

    It’s been a while, but I remember patterns trying to re-install things that I removed and I didn’t like the work-arounds listed. I can’t remember what exactly it was, but I don’t think it was anything I really needed even with whatever other thing it was grouped with.

    Doing a search and it seems other people have been annoyed by patterns because of “recommended” packages, I don’t know if it changed though.

    what issues do you have updating them?

    Some of it is the internet again (especially pulling down things from git that are quite large), some of it is stuff that just fails during building. Basically I can do a system update just fine, but I can’t really expect the AUR update to go smoothly. I just pick-and-choose what of the AUR I try to update most of the time, luckily things often just continue working.

    are the no-longer-available packages orphans?

    That’s an issue too, but no in this case I mean packages that have most likely changed names (or maybe removed) so replacements must be manually found. Unless there’s some tool I’m unaware of. Otherwise, they will just never be updated, which is often fine. A lot of them are libraries that I’m not even sure about.