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Joined 6 months ago
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Cake day: May 10th, 2024

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  • Thanks for recommending the playlist to me. I watched the first segment of the Tears of the Kingdom video and I can relate so much to the feelings he was referring to. I can relate further, because when I played Tears of the Kingdom last year, I actually found myself feeling those things in that exact part of the Temple of Time that he found so interesting. He’s right when he says that there’s an audience of players who love these random out of the way places. He even had the same experience as me in that he explored this area of the Temple of Time prior to getting the Ascend ability (which makes climbing that building so much easier). The only difference is that I didn’t build a bridge to initially get up there; I found a diagonally-growing tree at the back of the whole temple to climb up (I only know the detail about the tree because I checked my own gameplay video, lol)

    I’m gonna go check out more of the video’s in that playlist now 😄



  • No way, you did not just link that channel! You have no idea how insanely massive of a coincidence that is! I’m the one who made the original post on asklemmy. I had no idea the guy in this channel made a series like this, and something he said randomly in a video is the very reason I wrote this post.

    I’d never heard of this guy until I was watching his video a couple days ago, where he was trying to figure out where all the rivers in Breath of the Wild come from. While I was watching it, I was semi-consciously thinking to myself how much I love just chilling next to certain parts of the rivers in Breath of the Wild, because of the very feeling it gives me. At [some random point in the video](https://youtu.be/gcS1HIci4hQ?si=hDh9WwBnhoTNcooy&t=1382 (timestamped), he suddenly said something that felt out of nowhere to me. He suddenly said about these two small caves, “Telta Lake and Lake Siela in Breath of the Wild, where just two, unremarkable and odd little spots, where you could go stand to feel strange feelings for no reason.”. As soon as he said that, I was absolutely ecstatic that it appeared that he was referring to the feeling that I’ve been wondering to myself about for my whole life. If he said it about any other location in the game, I may not have clicked and written my post at all.

    The reason Telta Lake (the one of the two with the tree) was important, is because of another coincidence. This location is the exact location as where I have another fond memory, watching Nintendo Treehouse Live during E3 2016. I was 14, watching them showcase the gameplay of the game on YouTube. This was the first time I saw them show gameplay outside of the starting area of the game, the Great Plateau. For context, everyone in 2016 hyped for the release of the game were highly anticipating and excited to see what the world and gameplay would look like outside of the Great Plateau, including myself. I can’t find the exact Nintendo video, but whoever was playing the game, stood behind the large tree, and it made me feel that super nice feeling and seriously inspired me ever more to get the game and just “live in it”. From that moment forward, I’ve loved that little spot in the game ever since. Turns out I subscribed to him a few days ago when I was watching the video about the rivers. Sorry for the long comment.










  • Based on how Wikipedia explains it in your link, I think the feeling I get from liminal spaces is similar, but not the exact same thing as what I described. Liminal spaces often elicit feeling often from an unexpected lack of something that should usually be there. For example, being in mega-sized stadium all by yourself, where there would usually be thousands of people at once, or walking around your school yard ultra early in the morning when nobody is around. This certainly produces a similar feeling to what I described in my post, but different, and I can still get the feeling in busy or loud environments, it’s just much rarer, and I haven’t experienced it enough to be able to tell exactly what sets it off in busy or noisy environments.

    I got it once in the last year when I visited the city of Melbourne, Australia. I arrived at Southern Cross railway station. I had to wait for a friend to pick me up from there. I stood out of the way and leaned against a wall right beside a Hungry Jacks (fast food franchise), and the feeling came over me when I observed my surroundings, despite being in a very busy and noisy environment. This is kind of an opposite situation to the feeling you get from liminal spaces.





  • The problem is that the world generation also needs to be tweaked to make up for the loss in world size on Bedrock and Java for it to actually work well. For example, in Java edition, you can shrink the world size by setting how far out the world border is, but you are going to miss out on a heap ton of game content and biomes, because that game content isn’t designed to be spread apart in such a small space.

    You see, the legacy console versions were really good at nicely spreading across all the in-game content such as biomes, items and structures across the limited world. As a result, the biomes were always so much smaller then on PC, because the world itself needed to be more tightly condensed. The game would always try to get at least one of each structure at a minimum, and most if not all of the biomes in there. The other versions simply don’t have this, and most modders aren’t going to have the motivation to implement different generation for their limited world size mod for every new version of the game that released.