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Cake day: February 19th, 2024

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  • He’s a game developer and Twitch streamer (game dev and playing) who’s become very popular in the last few years.

    The latest pile-on against him is due to him having some reservations about the wording and intent of the petition/movement and, because we’re currently in a era where False Dichotomy is king: anything other than 100% unquestioning support is treated as 100% unequivocal opposition, and vice versa. 😒

    My understanding is that he thinks it’s a good idea in principle (as do I), but games are no longer simply compiled with only the occasional update or patch, but multi-server online complex systems with a lot of moving parts. Of you’re going to legislate immortality on games, then you’re going to need to make your argument for it clear and robust, who has responsibility for what, how deprecating technology is handled, and so on.




















  • Brewchin@lemmy.worldtolinuxmemes@lemmy.worldXDG_CONFIG_HOME
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    4 months ago

    So much this. It’s like these clowns don’t read the XDG directory spec and think $XDG_CONFIG_HOME and $XDG_DATA_HOME are interchangeable, and even that cache files can be in either or both. No, one directory you need to backup for when things go sideways, and the other can go to /nev/dull.

    I’m not a fan of ~/.local/share/ being the data directory (two directories deep seems stupid), but it’s definitely where regular data belongs.

    Never mind developers who, in 2025, still think their project is special enough for a $HOME dotfile/dotdir or - somehow worse - those who put $XDG_CONFIG_HOME/<weird-name>/subdir/[subdir/]. The latter strikes me as well-meaning Windows developers trying to follow best-practice-like-Microsoft-does, but it makes my teeth itch.

    Rant over. :)