

Something I’m not seeing here that is absolutely essential is a good flashlight.
Human beings can’t do shit in the dark. Useful for power outages, dark areas, and if gets late. I end up using it more than my knife tbh.
Something I’m not seeing here that is absolutely essential is a good flashlight.
Human beings can’t do shit in the dark. Useful for power outages, dark areas, and if gets late. I end up using it more than my knife tbh.
I got a touch-pump soap dispenser for my kitchen. Just put the the sponge on the device, push down, and now you got a soapy sponge. Saves time but I’m old so ymmv.
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It’s just better to get used to a baseline level of misery than relying on happiness to get yourself out of a funk.
That said, turn the fucking devices off, get a big fucking cup of herbal tea, and look at the natures for 30 minutes. You are not allowed to press the buttons on the misery-skinner-box until tea is gone and timer is up.
A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you’re slaughtering hordes of enemy like clockwork. But if someone took control of your character they’d still lose to a goblin or two.
I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.
“Why do I need an espresso machine? Just thrown some grounds in a sock, boil it, and you got coffee.”
Flashlights have more maneuverability and they’re significantly brighter. Trying to use your phone’s flashlight outside is an exercise in futility. Plus I don’t need to worry about my phone’s screen breaking.