Source: https://mastodon.social/@admiralwonderboat/114116305870385374
Text: Conversations in Video Games: Two pixel art characters are being invaded. One character says "Oh now! What should we do? There are two options: We’ll stay and fight! and Let’s run away
Text: Conversations in Real Life: A character says: So, how’re you doing? Admiral things of all the options, and there’s dozens! Like “Fine” or “I’m doing awful” and “Not so great”…
And unfortunately you have to make a decision in seconds before it becomes awkward…
The answers from the first panel are also valid in the second panel if you are doing it right.
Unless that video game is Disco Elyseum.
Add a scroll bar and you’re on the right track
Fine or Good are the acceptable choices
Lies are never acceptable choices.
And then a conversation happens, right? That’s how it works, yeah?
I’ve had an idea for a video game that intentionally makes talking more difficult, to get people to overcome the anxiety and value interactions more.
It’d be based on some old adventure games where players need to type certain words to garner a response, but use a number of assistive tech forms to:
- Allow for many synonyms of the expected word
- Remember words that have been used recently
- Let console players use a microphone to ask people things
- Have NPCs speak using text to avoid the need for fully dynamic speech of all kinds
Probably won’t ever happen but fun to consider.
I do sometimes wonder, how much video games influenced my socialization. I also do the thing where I barely say anything and just expect others to be saying things to me, like I’m a silent protagonist.
https://youtu.be/1bqMY82xzWo Reminds me of this, some of the discussions relate to the fear of choices and how you think you appear in social situations.
“The paradox of choice”
Sorry, don’t know how to do a YT avoiding link, hopefully a bot will add options!
Remember that screaming your lungs out is a valid real world response…
Idk, people usually look at me weird if I do this