• Siegfried@lemmy.world
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    3 days ago

    Elden ring is balanced, lets you avoid bosses, gives you tons of tools to deal with them and nonlinearity lets you level as much as you want before facing the real threats. You can pretty much make it through the game without having to get too good.

    Of course, some bosses are quite difficult, but they are either avoidable or ver late game.

    Also, you can always go for the Cheese Master 9000 of lances + shield.

  • Druid@lemmy.zip
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    2 days ago

    Nothing wrong with adding difficulty options to a genre that’s been notoriously inaccessible to a wide swathe of players. It doesn’t take anything away from the accomplishments of players who want to play on higher difficulties and only gives options to those who need or want to have difficulty options.

    I’m hugely in favour of new soulslikes adding difficulty options and welcome them with open arms. Having options is always good. :)

    [email protected]

      • Druid@lemmy.zip
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        2 hours ago

        Why though? You do end up not playing the game at all if you’re barred from it because of imposed arbitrary difficulty settings

    • PeriodicallyPedantic@lemmy.ca
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      1 day ago

      I agree.

      I believe it’s up to the devs to decide if they want to, or to not include it as a statement.
      But I don’t think that there should be any kind of stigma with having (or using) difficulty options.

    • Godric@lemmy.worldOP
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      3 days ago

      Good. Don’t test them at all, and enjoy the cruel shared struggle that united men and women from ages past!

      Don’t go hollow!

        • Godric@lemmy.worldOP
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          3 days ago

          Earn that progress my friend, Dark Souls is intended to be hard!

          Some of my fondest memories Dark Souls are:

          1. Me IRL watching my buddy play, spending hours in Undead Burgh, me talking mad shit about the Tarus Demon only to see it instantly backoff suicide off the cliff 10s into the boss fight

          2. Sunbroing equipped as Soloaire outside a rough boss fight, and gitting gud enough to carry anyone who wasnt suicidal

          3. Literally grinding my head against a boss until I WON Die, die, die, and eventually win is what makes Dark Souls the game.

          • Kühlschrank@lemmy.world
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            3 days ago

            My favorite memories came from when I finally got fed up with the low level griefers and built my own to fight them while engaged in jolly cooperation

            • Godric@lemmy.worldOP
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              1 day ago

              Peasant: Walking though PvP zone trying to PvE as you’re invaded

              Freeman: Walking though the PvP zone prepared for a fight

              Robber: Invading the PvP zone

              Knight: Ready to counter invade the area as a savior

              Robber-Baron: Optimizing your build to kill peasants, because you suck

              Lord: Optimizing your build to counter players trying to counter you

    • fossilesque@mander.xyz
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      3 days ago

      Literally, the difficulty is why I didn’t get past the first area. I don’t have time or want to get sweaty. If anyone can recommend some for casual players it’d be divine. Something I can learn on them go back if I want to and try it harder. I want to like it.

      • Godric@lemmy.worldOP
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        1 day ago

        I didn’t get past the first area

        Are you deadass allergic to trying? You couldn’t manage the tutorial level? If you can find the time, watch someone stream as you prolly won’t enjoy playing the game.

        • fossilesque@mander.xyz
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          1 day ago

          You could be a lot kinder. I put 10 hours into the game and stopped for a reason. The progression was not satisfying at the rate I was going and became repetitive from not progressing.

      • LucidNightmare@lemmy.dbzer0.com
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        2 days ago

        You can try WeMod. That’s what usually allows me to complete games, especially since I don’t have a lot of time and just want to have fun in the game after a very long work day!

      • TheBluePillock@lemmy.world
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        3 days ago

        I find their older titles more accessible because they were a bit lower budget, more experimental, and not trying so hard to cater to players who want the hardcore experience. That means the balance is all over the place, which can make the game stupidly hard if you just dive in unprepared. But it can also make the game fairly easy if you know how to cheese the bosses, where to find the OP gear, and what spots are good to quickly level up and just overpower the game. There’s nothing wrong with reading some wiki pages or watching videos ahead of time so you can play more optimally instead of floundering around and brute forcing your way through with an underpowered character.

        Demon’s Souls can have long runs back when you die, but is extremely exploitable. DS1 can still be overleveled and you can sequence break to get OP gear, but there aren’t as many blatant boss exploits.

        If you get really into it, you can always do challenge runs with certain restrictions, weapons, or builds. You can always make it harder to get the magic back - if the difficulty is part of the magic for you. If it’s not, then using strategy to make it easier is just improving your enjoyment.

        • fossilesque@mander.xyz
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          3 days ago

          Haha, I think the problem is I just do not play a lot of games anymore with quicktime actions, so it is a general curve to just get there in the first place. And I am usually playing games when I am already a little bit burnt out. If there is something I can slap onto Elden Ring pretty easily on my deck, it would be ideal!! I tend to play things like Sims, Cities: Skylines, Card Games, Puzzles, Story Games and CRPGs.

          • TheBluePillock@lemmy.world
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            2 days ago

            Compared to most action RPGs, they’re notoriously more methodical and slower paced. But, they’re still action RPGs. Elden Ring leans more heavily towards the action where memorization and reaction times have the most influence on success. You have to learn the patterns, but good stats and gear can make it more forgiving when you make a mistake. DS leans more towards RPG, which makes it more flexible. You can play it as a pure action game and rely on good reflexes and pattern memorization, but you can also largely brute force it with a powerful character the same as many RPGs.

            If you wanted to just mod Elden Ring into something more casual, the closest thing is the seamless co-op mod. But that would rely on having at least one friend to join you. It does drastically alter the balance, but I don’t think it would help the parts of the game that make it feel inaccessible if it’s a reaction time sort of thing that’s spoiling the game for you.

            I myself have played nothing but slower paced and turn based games for the last couple years, so I get it. But I have had the Souls craving creeping up on me again recently.

            • fossilesque@mander.xyz
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              2 days ago

              Haha, yea, I’ve never been completely great at that sort of thing, I just need to have a little more wiggle room to take a little more punches. That I don’t want to trigger my Capel Tunnel. X)

              • TheBluePillock@lemmy.world
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                2 days ago

                How much wiggle room is enough will obviously vary a lot by player, but I do truly find the older Souls games to have much more of it than people realize if you play smart. Even a little too smart in some cases.

                But I feel you on the carpal tunnel. There are a few rhythm games I enjoy, but I can no longer play them on a moderate difficulty for more than an hour before the pain starts - and it takes a couple days to settle down again. I basically have to play on the lower difficulties or not at all. It was a sad day when I learned that.

  • MidsizedSedan@lemmy.world
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    3 days ago

    Dark Souls 1 + Zweihander = pancakes everything

    Elden ring + spirit summons* = 2v1 everything. *(its in the game. You’re allowed to use it. Its not cheating)

    • Blackmist@feddit.uk
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      2 days ago

      My cheese for DS1 was just getting up close to enemies with your shield up and getting round the back of them. You seemed to be able to shuffle faster than they could turn. Then backstab away.

  • Gladaed@feddit.org
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    3 days ago

    In case you are serious: if a thing seems hard, you are at the wrong place. There is nothing stopping you from going to the late game right away.

    Also accept getting killed by a jump scare from time to time.

  • Venus_Ziegenfalle@feddit.org
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    3 days ago

    Few posts back Sonic the hedgehog said real gamers are determined by their experience at taking a massive cock up the ass.

  • eighty@aussie.zone
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    3 days ago

    Off topic but I found Another Crab’s Treasure to be the perfect game to ease back into the genre. It has several modifiers to make it the experience more accesible such as increasing the parry window, removing dropping resources, and even giving Kril a gun - 10/10 experience would fish again